Applied XR Systems

Training, simulation and visualisation for the right device.

Turn complex procedures, products and decisions into interactive systems people can explore, practise and understand.

Discuss one use caseView capability overview

VR training scenario developed in Unity for standalone Quest

Founder delivery experience completed before or outside TacticArc Ltd.

Business applications

Interactive systems built around an outcome.

VR characters used in an interactive training scenario

Training and familiarisation

Guided interaction and repeatable practice for equipment, products and procedures.

VR assessment interface showing scoring and structured feedback

Scenario and decision simulation

Choices, consequences, scoring, feedback and structured review.

Branded visual representing interactive product and process visualisation

Product and process visualisation

Explain components, workflows and spatial relationships through real-time 3D.

Branded visual representing an immersive demonstrator

Demonstrators

A contained experience for exhibitions, investor discussions, funded milestones or internal decisions.

Unity VR training report showing assessment, score and feedback

Technical delivery experience

From interaction logic to on-device evidence.

Anthony participated in an Innovate UK Knowledge Transfer Partnership and led multiple VR training-scenario developments involving guided interaction, branching logic, assessment, scoring, feedback and reporting.

Delivery experience includes standalone Quest builds, real-device testing and production deployment. Previous work is attributed to Anthony’s founder delivery experience, not presented as a TacticArc client commission.

Technology and production capability

A grouped delivery toolkit.

Immersive development

Unity · C# · C++ · Unreal Engine · Meta Quest · XR Interaction Toolkit · standalone VR

Interactive web and real-time 3D

Next.js · Three.js · WebGL-style real-time 3D · WebXR · browser-based AR/3D

3D content and capture

Blender · 3ds Max · photogrammetry · LiDAR scanning · real-time asset optimisation

Creative and technical prototyping

TouchDesigner · interaction prototyping · scenario systems · scoring and reporting · production deployment

Platforms

The format follows the problem.

TacticArc may recommend VR, desktop, mobile or browser delivery depending on users, environment and rollout requirements.

Meta Quest and PICOVR and MRDesktopTablet and mobileBrowser-based 3DWebXR and mobile AR

3D asset delivery

From supplied assets to real-time use.

TacticArc can optimise supplied CAD or 3D assets, work from drawings, photographs and references, create suitable real-time assets, and source appropriately licensed material.

Photogrammetry and LiDAR capture may support the right use case. Complex CAD conversion, photoreal work, complex animation and large environments are separately scoped.

Branded visual representing 3D asset processing and real-time optimisation

Entry offers

Start with a contained next step.

20-minute fit call

Free

Check the use case, users and likely delivery route.

Applied XR Blueprint

£195

A defined problem, use-case map, platform recommendation and concise Blueprint. 100% upfront.

Interactive Visualisation Sprint

£750–£1,500

A contained interactive visualisation with agreed deliverables. 50% deposit; balance before handover.

Training or Simulation Demonstrator

£1,250–£2,500

A representative experience for one agreed use case. 50% deposit; balance before handover.

Professional delivery

Useful proof before a project starts.

Process

01

Fit call

02

Blueprint or defined scope

03

Sprint or demonstrator

04

Review and next-step decision

Discuss one repeated training, explanation or demonstration problem.

Discuss one use case